And even more than that, I want to let enthusiastic people like Raz do the hard work, and enjoy seeing what they've come up with. in addition to official content, I see a cool virtual RC Car software engine with good physics, and want to get under the hood and use it in non-traditional ways, such as recreating local tracks or something crazier, like Mario Kart tracks, e.g.
But some people, such as myself, have little interest in practicing for real-world RC races and whatnot. if you're happy with professionally made DLC recreating real tracks like Kyosho Atsugi, brilliant. Modding capabilities need not impact the core target audience of VRC Pro. They just need to not be expressly locked out from running their own modded content in the game engine.
Modders don't need a track editor - usually, they've got their own tools for that (max/maya/blender, etc). Originally posted by Reg.Senyou:So, the "Track Editor" is unlikely, I think. Seriously - I really hope you embrace mods in VRC Pro. But they're completely open to mods, too, and give me infinite reasons to come back and play if I fancy something a bit different to the official content. For another good example, my favourite sim these days is Assetto Corsa - I will buy every DLC they ever produce, because the licensed cars and laser scanned tracks are *amazing* and make me want to throw money at the developers. But the ability to also have custom community content is a huge draw for people like me.
Now, with this better pricing structure, you can have both the official expansion content and mods - people will still buy DLC for the pro quality and to compete in events which use it. you didn't want people to have less reason to purchase additional content. I understand why this wasn't a feature in earlier f2p versions of the game.
VRC MODS MOD
Get a mod community going on this game, and the sky is the limit. Modded tracks/cars and/or Steam Workshop support would be amazing.